This is the best approximation I've found for MajorMUD. / The bese perception value for the player, not including Room Light. GetCalculatedValue( "Ma圎ncumbrance ") + ( strength * 50) Įnc += Game. * Charm: +1 Perception, +2.5 Stealth, +1.5 Thievery, +3 Traps, +1 Tracking, +5 S/C (Bard), +1 Critical Hit, +1.2 Accuracy, +1 Dodge * Intellect: +1 Critical Hit, +6 Perception, +1 Stealth, +1.5 Thievery, +2 Traps, +3 Picklocks, +2 Tracking, +2 M/R, +5 S/C (Mage), +3.5 S/C (Druid), +1.6 S/C (Priest) NOTE: If values are different, then they may have been tweaked from the original formula for balance changes.
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